Commodity House
1979
Designed by (Uncredited)
Published by Enjoyable Hour Products
Categories
Mechanics
Description
According to Sid Sackson's - A Gamut of Games: A player landing on a space for one of three commodities causes a unit to be sold in a novel auction. The value of the units goes up as certain cards are faced, but players usually can't wait for a top price.
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Game data sourced from BoardGameGeek, used under their API terms.
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