PLAN 4: 2-ELEVEN
2013
Published by Dicey Llama
Categories
Mechanics
Description
You become a bank robber in competition with other bank robbers to see who is the greatest. The winner is the first bank robber to rob 3 banks. Sounds easy? That's what they all think. In this game, players use action cards to speed up their own progress and slow down their competition. Robbing a bank requires a plan (dealt in card form at the beginning of the game and after each successful robbery) and each plan contains 4 resources needed to make it happen. The whereabouts of the 16 resources are always known but control is decided by... well... you.
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Game data sourced from BoardGameGeek, used under their API terms.
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