D-DAY: Rudder's Line
2004
Designed by Ray Tapio
Published by Critical Hit, Inc.
Not its own product: released with D-DAY: The Great Crusade. Rudder s Line is an AREA MOVEMENT game that simulates The Battle of Normandy, specifically the landing of the 2nd Ranger Battalion at Point du Hoc on D-Day, 6 June 1944. Players take the sides of the German 726th Infantry Regiment or elite US Army Rangers of the 2nd Ranger Battalion. Following an unprecedented invasion by landing and cliff-scaling in the face of enemy fire, the battle devolved into the quintessential hedgerow battle in Normandy s bocage. The Rangers were literally backs to the sea , cut off from friendly forces until a relief column reached them from Omaha Beach on 8 June 1944. The German defenders pushed James Rudder and his men to the point of annihilation. It was a near run thing . The game depicts the hedgerow fighting that followed the D-Day landing of the 2nd Ranger Battalion. It is meant to be a hard-hitting, fast playing board game that recreates the close-in and deadly nature of the battle, fought for each individual field. Game Scale: The game is scaled at about 100 yards to the inch. Units for both sides are small groups of soldiers approximating squads, non-commissioned officers, FO s, weapons crews, and individual machine-guns, mortars, and shoulder-fired Bazooka and Panzerschreck rocket launchers. Each game turn represents six hours. Game Board: The game board uses a US Army map of the battlefield, divided into a collection of 35 numbered areas or sectors . Areas come in various shapes and sizes, with a dotted green border separating them. Each area contains two numbers: an identification number in a green box, and a Terrain Effects Modifier number (proceeded by a + sign) in a yellow circle. What You Get: One 11" x 17" hard backed game board; 80 color mounted die cut counters; One 4-page rulebook; Players must provide one or more six-sided dice.
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