A Study in Emerald
2013
Designed by Martin Wallace
Published by Treefrog Games
study emerald game player base awardwinne short story neil gaiman stylistic mashup sherlock holme hp lovecraft bad happen world rule old one secret war fight free mankind servitude game study emerald flesh core idea include historical figure late nineteenth century person involve anarchist movement timedeckbuilding form core game use influence cube bid right draft card control city player secret identity restorationist fight creature loyalist attempt defend status quo determine score point additional twist performance player stop win particularly badly want know specifically game end ndash result multiple cause marker war revolution track hit assassination restorationist player agent ndash side compare score low score automatically lose player high score remain team win gamethe game take ninety minute play complex suitable experienced gamer
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