Sharur: Evolutions
2004
Designed by Emmanuel Beltrando
Published by Asmodee
world sciencefantasy inspire universe caza moebius direct people race human dragon arachnid bring ultimate stage developmenteach player start village produce evo allow gain evolution modify characteristic confer special capacity repro new unitsdure game city appear turn capacity evo repro people control necessary fightin center boardgame sharur mount important place great source evo dangerous place misadventure sharur god decide visit devour therethe game propose manage evolution people able choose way accord choice play strategy option spittle acid claws flight precognition assassination etcthe characteristic mechanism play come absence luck displacement especially combat event card random game
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