Geister & Gespenster
2004
Designed by Eugen Wyss
Published by Adlung-Spiele, Adlung-Spiele
Categories
Mechanics
Description
Who will help Count Peppermint? For centuries, ghosts and phantoms have haunted the halls of the old counts' castle. Annoyed with the midnight madness, Count Peppermint decides to bring ghost chasers to his castle so that he can finally sleep again at night. But the chasers don't have it easy, because the ghosts can only be captured and driven off in threes. And just when you think you've got them secured, they disappear in a ghostly manner. Who will bring the most ghosts behind lock and key?
Where to Buy
We may earn a small commission when you buy through these links.
Game data sourced from BoardGameGeek, used under their API terms.
%2Fpic1264362.jpg&w=3840&q=75)