Shiloh: The Battle for Tennessee, 6-7 April, 1862
1975
Designed by Irad B. Hardy, Kip Allen, Redmond A. Simonsen
Published by SPI (Simulations Publications, Inc.)
quotshiloh tactical level simulation large single battle military history date twoday battle end element complete army total man participate element navy end second day man casualty battle ws launch south hope newlycreate army mississippi decisively defeat union army tennessee link army ohio tactically battle marginal victory union force strategic implication wee farreache south succeed attpempt state tennessee recapture confederacy union offensive power break western theatre year confederate thrust north means improbable union victory shiloh battle seal confederacys fate westquot shiloh rule foldershiloh game include blue amp gray quadrigame set game include quot x quot threecolor map counter exclusive rule folder standard rule folder contain rule common game include quadrigame includedscale metershex hour game turn game mechanic simple movementcombat system rigid zone control sequential player turn retreat advance combat common game surround cut retreat major strategya new concept quotattack effectivenessquot introduce set game essentially attack unit receive quotattacker retreatquot result combat render quotineffectivequot attack defend normally rest day restriction remove night turn occur make quotwhat heckquot type attack risky one army render quickly quotineffectivequot series lowodd attacksreimplemente shiloh grant surprise
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