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Ciao Cash

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Ciao Cash

Ciao Cash

2012

Designed by Agnes Würsch

Published by Murmel Spielwerkstatt und Verlag AG

Description

The centre of the game is to purchase the best items from several categories during your "lifetime" to gain the most "happiness". A character card is giving each player an additional secret goal to achieve and add happiness points at the end of the game. Money is tight, though, and "bad" cards (accidents, and so on) can cost you a lot of money. There are also cards which cost you a fee each round (mobilephone). On their turn, players draw the topmost card of a huge draw deck. Either he gets it (the bad cards are a forced purchase) or trades them directly to other players, getting the cost himself. He can also discard a card and take the next one - at his own risk. At the end, happiness points are added. Money counts a half happiness point for each unit. The player with the most happiness wins the game.

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Game data sourced from BoardGameGeek, used under their API terms.