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Rechenmax

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Rechenmax

Rechenmax

1931

Published by E. Kuhlemann

Description

Objective: be the first passing target (100) & learning maths (first rules of arithmetic) - acting/moving by turns - example: addition turn the spinner, add number to current position & move forward; ending on a marked space follow instructions. Hitting another meeple player must move back 10 spaces.

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Game data sourced from BoardGameGeek, used under their API terms.