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Breaking the Chains: War in the South China Sea

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Breaking the Chains: War in the South China Sea
Rank #14363

Breaking the Chains: War in the South China Sea

2014

Designed by John Gorkowski

Published by Compass Games

Rating
6.6
Weight
3.1/5
Description

publisher descriptionbreake chain btc simulate hypothetical future military conflict south china east china sea year conflict claim sovereignty roil quotnear seasquot cold war decade patient diplomacy beijing new navy offer military option finally assert sovereignty prize island chain string island run ryuku south taiwan philippines curl mainland malaysia btc presume china come blow southeast asian country conflict expand possibly include australia india japan united states variety southeast asian nation china south east asian nation exact composition oppose coalition predetermine function decision player game unfoldstwo people play btc reference card dice counter quot x quot map hex span nautical mile land mile turn represent day real time player alternate maneuver air ground naval unit nation resolve battle universal quotstrikequot mechanism apply type combat missile defense capability central survival air unit represent aircraft ground unit regiment naval unit small group surface shipssubmarine individual aircraft carrier specialize chit play simulate black op cyber warfare political developmentsbtc solitaire friendly naval operation dominate play base rolltoevade model searchtofind model mean owe battle space awash electromagnetic emission enemy position motionless submarine assume know lastminute dice roll determine potential target evade detection acirchidden movementacirc stifle solitaire play acirchidden placementacirc submarine forgone finally special chit govern black op play random enable solo game play

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