Potarutomm
2012
Designed by Karl-Heinz Schmiel
Published by W. Nostheide Verlag GmbH
In Potarutomm, each of four players is dealt 13 cards. Using that hand of cards, you must bet on, and play 5 minigames of [mostly] traditional card games, in the following order: Poker — Select your own hand for 5-card stud. You get to take 2 of these back into your hand for the next minigame; the other 3 are your personal discard. Target Trick — The loser of Poker picks trump from his 3 discards. Pick 5 cards for this minigame, and put the other 5 in your personal discard. Everyone chooses a goal, and you play 5 tricks. The cards played in this minigame are out of the game. Rummy — Play with the 8 cards from your discard. Any cards you play on opponents' displays become theirs for the next minigames. Twenty-One — Shuffle the cards you have after the previous minigame, and be your own dealer for blackjack. Revealed cards go to a common discard. Mau-Mau — For this bet, you're all in: Whatever money you have at this point, you bet. Your leftover cards from the prior minigame are your hand, and the common discard becomes a central deck. Play crazy eights. The highest cumulative score wins! All of this is supported by a points track that wraps around a playfield with rules for the minigames. Additional Components Required 1 set of rummy cards, without jokers (i.e. 52 cards) 60 coins/cubes/chips to act as money 2 playing pieces for each player blue red green yellow
We may earn a small commission when you buy through these links.
Game data sourced from BoardGameGeek, used under their API terms.
%2Fpic1550782.jpg&w=1440&q=75)