Clash of Giants II: 1st Ypres & Galicia 1914
2006
Designed by Ted Raicer
Published by GMT Games
clash giant ii campaign galicia ypre sequel ted raicer acclaim clash giant campaign tannenberg marne original design cog ii contain separate game basic system cover interesting leastgame campaign world war galicia ypres galicia pit army tsarist russia habsburg austriahungary ferocious struggle mile austrian commander general conrad refuse wait arrival nd army initially deploy serbian go offensive austrian attack begin august conrad st th army austrian leave flank strike russian th th army tsarist right austrians outnumber russians flank initially drive conrad begin dream pocket entire russian army group absence austrian nd army give russians great numerical advantage opposite flank russian army rd th strike austrian rd east lemberg lvov soon conrad army danger cut destroy campaign catastrophe austriahungary end result fatally incomplete victory russiansthe ypre game game cover climax quotrace seaquot western follow inconclusive allied victory marne october continue outflank attempt side nearly reach english channel massive meeting engagement develop german attempt launch massive cavalry raid allied northern flank direction abbeville fizzle timely arrival french infantry corp french british begin offensive aim drive way german border ally attack quickly run german troop th army hurry north alsacelorraine falkenhayn german commander plan play trump card strike bef newlyraise reserve corps hurriedlytraine enthusiastic volunteer month brutal struggle british lose man german lose realize bef bleed white point break falkenhayn call attack midnovember attempt end war christmas overclash giants ii use slightly modify version original system model dynamic closely balanced contest clash giant game emphasize difficulty command group army system movement allowance army separately determine command roll cogii add interactive random chitpull activation sequence player know command player combat phase turn declare end command activation cover entire map lead difficult game decision quotdo declare combat force position attack wait hope unit line risk enemy pull strike firstquotonce combat declare cogii use unique combat system popular tannenberg marne unit train equipment morale factor tactical effiency rating count mere numbersgalicia include corpsdivision ob map scale mile hex cover entire krakow romanian border victory condition force austrian player attack initially order gain vps survive strong russian offensive certain follow galicia feature special rule great austrian fortress przemysl russian cavalry replacement rail supply offensive support marker represent heavy artillery logistical command preparation major assault arrival austrian nd armythe ob ypre division level odd brigade map scale mile hex lens south english channel special rule include offensive support marker belgian retreat map antwerp flood yser river line french german cavalry replacement unknown tactical efficiency rating german new reserve corp british tenacity represent remnant counter victory go player control victory hex end game game decide final combat roll lastditch attack defense single key hexcomponent quot x quot backprinte game map x player aid card quot countersheet sixside dicefrom gmt games website
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