Crusade
2004
Designed by Dal Cassian
Published by Dal Cassian Ltd
Crusade - This is the next generation of board games. What is it? Crusade is an exciting 2-player board game that is also a three-dimensional card game. If you or anyone you know likes playing card games or thought provoking board games then this is an absolute must-have. Designed with adults in mind it makes a great present for a wide range of ages and will keep both players intrigued every time they play. A typical game lasts about 15~20 minutes so you'll never get bored, you'll never play the same game twice and it really is never over until the last turn of the card. It has very few rules, but for those who prefer not to read rules at all or to have to explain them to new players, each game comes complete with a short 10 minute/side audio-cassette. Side one gives full instructions and an explanation of how to set up the playing pieces, how they move and why. Side two gives simple strategies enough to take you through your first exciting game. Play it once and you've learned it, but it takes memory, luck and cunning to become a really great player. The unique assembly of the playing area and rigid storage box will allow you to play on a full size board, yet when packed away the game is so compact you can take it, or store it, almost anywhere. It is ideal for use in the home, on boats and in caravans. Games are only available direct from the manufacturer and can be ordered by credit card on the secure Internet site or by Fax, Phone and Post. Crusade had been in development for over 10 years before it was put into production, during that period it was extensively tested and refined, into what we believe is now the most exciting 2-player board game ever. It really is the most addictive game you will ever play, the logo 'never just a game' says it all, we've not met anyone yet who has just played one game and put it back in it's box! The concept was to create a brand new game that had a timeless theme, a game that could stand the test of time in the same manner as Chess and Checkers (Draughts) this would mean the game could not be linked to any film or television characters as they could only date the game to their own popularity. The game would be designed to be user friendly and instantly familiar, as soon as the first game had been played the contestants should feel as though they have been able to play it all their lives. But in order to keep the players interest, the more times the game would be played the greater the thought would need to go into each move. There should be no complicated rules, the game should flow naturally requiring variations in strategy through a series of constant decisions presented by multiple choices and allow for changes in tactics and objectives as various options and opportunities arose. The playing arena had to be unique, it was required to be robust but light and of a sufficiently large size to make it have a real presence when in use, yet when dismantled the board needed to be compact and take up as little storage space as possible. The board would also to be designed with the facility of integrating a personalized advertising panel allowing corporate customers to promote their company along side the playing area. The playing pieces would need to be clearly distinguishable and easy to use as this game would not only be played by adults but also by the young and the elderly. The traditional problem of explaining rules and strategies to new player would be overcome by including in each game box, in addition to the standard explanation leaflet, an audio-tape of not longer than 10 minutes per side that would explain every aspect of the game and allow instant play. In the beginning. We started by examining existing board games and listed their strengths and weaknesses. Probably the most universally well-known board game is Chess; it's been around for over 2000 years so it's certainly stood the test of time. However, great game though it undoubtedly is, it does have basic weaknesses; it's diff
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Game data sourced from BoardGameGeek, used under their API terms.
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