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Red Code

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Red Code

Red Code

2013

Designed by Pablo Bella

Published by (Web published), Dizemo Entertainment

Description

Red Code instructions. 1.0. Welcome to Red Code, a board game where you take control of a WWII military ship. Re-live epic battles with your family and friends. Manage your crew to carry out manoeuvres with your ship, attack the other players ships and co-operate with players in your faction to achieve victory. 1.1. Characteristics: The players play 1 on 1, or combine into 2 factions of 1 vs 1, 2 vs 2 or 3 vs 3. The game takes about 45 minutes and is for players over 8 years old. 1.2. Prologue: The game combines simple mechanics, the placement of crew, to choose different manoeuvres. Take advantage of the possibilities offered by the terrain and your boat to sink the enemy. 2.0. Objective of the game: 2.1. Arena mode The first group to sink the enemy ships is the winner. You don t use the score card for this mode, as the sinking of all the enemy s ships implies that the enemy player has been eliminated. (Games of 2 vs 2) The first side to lose a ship receives 2 order cards. There is no effect for ships sunk after that. (Games of 3 vs 3) The first side to lost 2 ships receives 2 order cards between the players of that side. In other words the first team to be reduced to just 1 ship will receive 2 order cards. There is no effect when other teams are reduced to 1 ship later. 2.2. War mode The first side to get 5 victory points is the winner. Sinking an enemy ship earns you 1 victory point. This is shown by advancing your score token on the score card by 1 position. When a ship is sunk, it is returned to the beginning map card and flipped over to show that it will miss the next turn. When the ship is restored after being sunk, it is fully restored (crew, repairs and breakdowns) and you can choose any one of the available spaces on the beginning card to place it in. A player who sinks a ship receives an order card. 3.0. Contents: 15 map cards 30 order cards 3 blue control cards 3 red control cards 1 scorecard 18 red cubes 18 yellow cube 36 white cubes 6 ship pieces 2 score tokens 3.1. Map cards: The map cards are divided into 4 boxes, which each count as one space for movement. Only 1 ship can occupy a box. Islands: These are impassable, so ships can not move over them, and they block line-of-sight for firing. Running water: When a ship enters this box, it automatically receives +1 movement which must be used to move to a neighbouring box. If that neighbouring box also has running water, the ship gains another +1 movement, and so on. 3.2. Control cards There are 3 kinds of ship in Red Code: Submarine; Destroyer; Aircraft carrier. These have some similar manoeuvres, but also some manoeuvres which are unique to that kind. On the control card, yellow cubes (repairs) and red cubes (breakdowns) are used to show the state of the ship. Once both of these characteristics have been reduced to 0, the ship is sunk. During the game, any damage taken by the ship reduces the amount of repairs. When the number of repairs hits 0, remove a breakdown token and put 3 repair tokens back on the control card (1 breakdown = 3 repairs). You are not allowed to exceed the amount of breakdown and repair spaces available on the control card. Another area of the control card shows what your crew (white cubes) are doing, and this is used to manage the different manoeuvres. At the start, all ships have 6 crew, placed on the crew area on the control card. The control cards each have 4 common manoeuvre boxes and 4 unique manoeuvre boxes. Crew: These are used to pay the cost of your ship s manoeuvres. You use up your crew during the battle, but also recover crew each turn during the battle. [Representing the energy of your crew, rather than individual crew members] The crew are the engine of this game, and so good management of your crew is what makes your ship more lethal. Manoeuvres: You must choose appropriate attack or defence actions at particular points to manage your ship effectively. Manoeuvres with a crew member already on the squ

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Game data sourced from BoardGameGeek, used under their API terms.