Loos: The Big Push
2012
Designed by Chris Perello
Published by Decision Games (I)
french town loo ls british contribution massive allied offensive western fall mastermind french generalinchief joffre offensive intend draw german strength away reel russians pinch german salient ldquothe noyon bulgerdquo aim paris launch limited artillery support raw new army division ostensible aim british attack seize german rail line reality diversion main french offensive champagne british player massive numerical superiority heavy artillery support progress quickly powerful german reserve nearbyand battle race british advance german reactionloo use modification popular fire amp movement game system develop portray mechanized battlefield later generation fampm stress use fire support generate breakthrough follow rapid penetration mobile reserve loo move fast man foot fire support clumsy unreliable inflexible strength support variable serve precursor combat enhancement exploitation unit set aside purpose deploy fighting unit subsequent movement randomizedthe fighting attritional way avoid stalemate mass troop hammer away enemy sector break force attack line location direction attack select carefully player make well choice emerge victor
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