Vorpals
2010
Designed by Masato Uesugi
vorpal card drafting game play round round represent year game time player prince seek power island period year prince organize army expand territory fight neighbour lordsthe goal accumulate victory point earn devotion people main way win war neighbouring lord second possible construct building produce wood ore use special power unit building free choose strategy pursue individually combinationeach round compose follow phase deployment phase acquire unit card drafting place pay cost unit come basic variety military eg veterans knights development eg worker farmer ally eg dragon goblin war phase player war neighbouring player winner gain victory point production phase production income resource enable building eg treasury barrack castle construct building start level improve level spend resource age phase people monster die round deploy feel generation change carefully plan maintain force
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