Flieger und Flak
0Published by Hausser
Categories
Mechanics
Description
Objective: be the first reaching target zone with all your meeples (planes) - moving by turns - each player rolls the die moving forward; if die shows a '4' a new plane (totally 4) must be taken out of supply; if move ends on a space with an own plane: not allowed; if move ends upon a space with an opponent's plane: remove opponent's plane back to start; if your plane enters opponent's circle: if a red plane image is met ==> enter opponent's region and eleminate an anti-aircraft gun. remark: published early 1940's
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