Stress Attack
1986
Designed by Craig B. Mardus
Published by (Unknown), (Self-Published)
The object of STRESS ATTACK is to be the first to complete four stages of stress (childhood stress, school stress, job stress, and lovelife stress) in order. Usually, players roll and move around a board, taking various kinds of cards, losing turns, and so on. When a player lands on an appropriate space on the board, she can enter the appropriate subgame for her next stage of stress. In the subgame, players move along a short path by rolling a die; after each roll, they must draw a card describing a stressful situation of the appropriate type and then demonstrate to the satisfaction of the other players how they would use a stress technique determined by a roll of the die to help cope with the stress of the specified situation.
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Game data sourced from BoardGameGeek, used under their API terms.
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