HERO versus GUARDIAN: A Game of Dungeon Craft
2013
Designed by C. Aaron Kreader
Published by Studio 9 Incorporated
hero versus guardian game dungeon craft player card dicebased strategy game take minute play game distinct role role guardian build dungeon role hero build party adventurer loot dungeon build guardianat start game guardian secretly design dungeon set room card additional room card set aside draw game progress basic room type trap brute evil magic brute evil room common magic trap room common room game unique specific way assist dungeon defense example room like rust beast destroy item like prison cell hero player addition adventurer room capture hero addition room couple room create modifier chance room overtake treasure vault valuable room goal adventurer find capture guardian place entrance outside dungeon game beginswithin round player spend token action alternate sequence game combine element chance ability read opponent strategy guardian hero action pass wait round guardian option mean act force hero act end turn turn action token addition hero option mean player wish act round hero get firsteach player action token spend variety action player use token play round player spend token new round begin new set tokensthe hero use token prepare adventurer dungeon action include scout room lethal option slow waste precious time venture room potentially lethal action hero charge adventurer room play card spell item adventurer draw card retreat pass hero earn point defeat room guardian use action token build room dungeon alter room location dungeon create dungeon effect slow hero progress draw card dungeon deck card draw bring game close end dungeon deck empty game end guardian earn point capture adventurer gear keep dungeon room capture game end guardian draw dungeon card hero capture treasure vaulta major component game hero move dungeon capture room hero enter entrance room adjacent diagonal entrance adjacent clear room connect entrance clear room clear room hero use action token form party select adventurer skill suit room hand hero save time charge unknown room use action token scout room pick good party job advantage charge save time throw guardian mean certain death scouting safe eat precious time hero try good adventurer room suited skillsmdashwhile guardian try ambush surprise hero room challenge adventurer spell hero dungeon effect guardian help tip scale close combat basic adventurer warrior rogue wizard cleric room good defeat capable somewhat skilled room addition power give strategic advantage example warrior well venture rogue scout wizard cast spell eat action point cleric save party member sacrifice skill talent right time balanced group mean difference wipeout victory course guardian party composition equipment hero room guardian constantly shift bolster room create havoc party handequipment score point guardian capture important boost adventurer skill vs room take time action token equip advantage bonus vs consumption time key strategic choicein multiplayer game multiple hero turn sequence guardian hero build party adventurer equip separately end hero combine point win team guardian game currently play hero vs guardian
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