Conni auf dem Ponyhof
2007
Designed by Tanja Engel
Published by KOSMOS
Objective: be the first completing your equipment => gaining a saddle, riding helmet, carrot & caring box for your pony - acting by turns - memory like gaming approach 18 pony cards (6 different names => 3 coloured cards forming a complete set) are shuffled and split into 3 piles; 6 tiles (with images of 0,1,2 children) are placed upon the table, hidden. Active player draws a pony card: symbol on the back shows required tile => draw the matching tile: successful - keep the pony card and drop & mix the tiles; wrong => discard the pony card and place tile back upon the table.
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Game data sourced from BoardGameGeek, used under their API terms.
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