Chequero
1964
Designed by Kenneth S. Caplan
Published by CO-5
The object is to capture all of your opponent's Chequeros. To begin, all sliders are placed to the far right. At this point, the board looks like a regular Checkers board. A player's Chequeros are placed on the eight spots in the back row of their side of the board. A player's turn begins by sliding one of the rows, and then moving a piece. The direction of movement is dependent on the color of the square - diagonally if on white, straight if on blue. The piece follows the line as far as the color is uninterrupted. Only Kings may move backwards. No pieces may move sideways. A player captures their opponents Chequeros when they are on a space in the path of the player's move. The captured Chequero is removed, and the capturing Chequero stops in that spot.
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Game data sourced from BoardGameGeek, used under their API terms.
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