Darkest Night
2012
Designed by Jeremy Lennert
Published by Victory Point Games
dark night designer jeremy lennert fullycooperative board game player variant set kingdom break necromancerrsquos shadow player take role kingdomrsquos hero playable character unique set special ability hatch plan save realmsearche kingdom provide new power equipment strengthen party key unlock holy relic defeat necromancer acquire powerful abilitiesmdashunique heromdashthat help fight undead elude necromancerrsquos force accelerate search item artifact knight brave powerful warrior prince rally inspire people scholar excel locate restore treasure pastbut ravenous undead roam realm necromancer continue build power base blight land army steadily grow game wear necromancer powerful creating blight quickly effectively area blighted get overrunmdashand monastery receive spillover monastery overrun necromancer win kingdom swallow darknessbefore monastery fall party defeat necromancer way gather holy relic bring monastery perform powerful ritual break necromancerrsquos power scour land undead alternatively try defeat necromancer direct combatmdashbut warn readily sacrifice minion save himselfcan save kingdom darkness courage cunning withstand necromancer force strategize plan bring good ability end dark nightgame datacomplexity scalesolitaire suitability scalescale unit represent hero necromancer blight guerilla war small kingdom round represent approximately day week
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