Qin
2012
Designed by Reiner Knizia
Published by Gigamic, Gigamic, Delta Vision Publishing, Lautapelit.fi, Delta Vision Publishing, eggertspiele, R&R Games, White Goblin Games, R&R Games, eggertspiele, Pegasus Spiele, White Goblin Games, Lautapelit.fi, Pegasus Spiele
In Qin players colonize the Chinese hinterland, seize territories, and expand their influence by placing tiles and pagodas. A move is simple: You choose one out of three tiles from your hand, place it onto the grid of the board, then draw a new tile. Each tile shows two landscapes. If you create a territory that consists of at least two spaces of the same landscape, you seize it. You can also expand your territories, take over territories from other players, and connect your territories to villages on the board. All of this enables you to place pagodas. The player who is first to get all his pagodas on the board wins.
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Game data sourced from BoardGameGeek, used under their API terms.
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