The Scheldt Campaign
2012
Designed by Brian Train
Published by Hollandspiele, Microgame Design Group
operational level wargame operation area scheldt estuary belgium holland october november crucially important port city antwerp fall rapid british advance september port coastal artillery defence mouth scheldt neutralize river sweep thousand mine fall canadian army tired overstretch continuous combat dday invasion thisthe nature campaign pose challenge player grind attritional nature fight difficulty terrain fight limited resource available staff card system adapt joe mirandas quotbulge quot system allow player fight unit turn case wargame choose want support combat system seemingly simple rely odd computation column shift favour defence reflect incremental nature unit loss wear away fighting
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