Hexatrix
2012
Designed by Diego Sauter Possamai
Published by Real Dreams Games
Abstract game of memory and pattern recognition. Players have two pieces in their hands and each round have to play one piece on the table, creating the board and buy a new piece to their hand. Each piece is made of 3 connected hexagon, with different colors and shapes. To place pieces on the board, players need to connect at least 2 different hexagons matching or the colors or the numbers, or a mix of both from their hand to pieces already on the table. Pieces can be placed adjacent to other pieces in the same level or placed over other pieces. Higher a piece is placed, more score a player gets. Game ends when no more pieces can be added to the board and the player with higher score wins.
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Game data sourced from BoardGameGeek, used under their API terms.
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