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Aus Dem Traum

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Aus Dem Traum

Aus Dem Traum

1996

Designed by Yuzo Itoh

Published by Game Journal

Mechanics
Description

Aus Dem Traum (From the Dream in German) is an operational wargame on battle of the Bulge during World War 2. Players control either the German Army or Allied Army, and manage movement and combat. The game sequence is a standard movement, combat and secondary movement. However, several actions like movement more than one hex, secondary movement or combined attack spend operational points. A few Operational points are given each turn. The winner is determined by control of cities and the crossing of the Meuse river by German units. Game Scale: 1 division, brigade, regiment per unit 9 km per hex 1 day per game turn.

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Game data sourced from BoardGameGeek, used under their API terms.