Charmed: La Prophétie
2005
Designed by (Uncredited)
Published by Tilsit
The ancient prophecies announce the arrival of a child with amazing powers. The Haliwell sisters will need to eliminate the demons and prevent corruption of the chiled calledWyatt. In her turn player rolls the dice and makes action accoridng to the squares she landed. There are different types of actions: Power, Demons, Allies, Places and Prophecies. The game ends: If demons reach the end of the Corruption track - the players lose the game. The letters drawn by landing the Propecy squares form the word GIDEON - the players lose the game. All demons are eliminated - the players win the game.
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Game data sourced from BoardGameGeek, used under their API terms.
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