Manifest Destiny
2005
Published by GMT Games
manifest destiny carddriven multiplayer strategy game player set north america colonial time present design bill crenshaw successor age renaissance develop ken gutermuth manifest destiny combine strategic component early long civilizationbase game elegance streamlined european gaming reminiscent predecessor respect significantly simple quick play design appeal wide range gamer manifest destiny combine unique element require strategic balancing succeedeach player control mercantile empire expand territory contain new market continent player use cash purchase progression token progression player additional capability game token territorial expansion purchase pioneer city additional cardseach game unique standard path victory game element player competitive card progression design assist lag player balance compete opportunity determine achieve destiny
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