Urgence
1988
Designed by Christiane Adams
Published by Dujardin
The goal is to be the first to succeed three humanitarian missions in 3 different countries. The board represents two circuits: an external circuit to collect the necessities of the mission, and an internal loop to achieve the mission. In each round, the player rolls the dice and advance in the direction he wants and if his pawn lands on a square of an element it needs to collect, it takes that element, otherwise it says "I give" and can assign this element against a Solidarity card to the player who needs it for his own mission. First player to succeed his/her three missions is the winner and is named the best chef.
We may earn a small commission when you buy through these links.
Game data sourced from BoardGameGeek, used under their API terms.
%2Fpic1557989.jpg&w=1440&q=75)