Mafia: New York
2012
Designed by Rodrigo González
Published by (Web published)
ESPAÑOL "MAFIA: Nueva York" es un juego de cartas altamente estrat gico, en el que cada jugador gu a los designios de una de las cinco familias mafiosas de Nueva York. Ambientado en los a os 40, las Familias deber n pugnar por el control de los negocios (tr fico de armas, prostituci n, apuestas ilegales, ...) que se encuentran repartidos en los dominios de los cinco barrios de Nueva York (Queens, Manhattan, Bronx, Staten Island y Brooklyn). Cada Familia tendr un objetivo principal a cumplir durante su partida, y varios secundarios que le dar n la posibilidad de mejorar su familia. Por medio del dinero y los Puntos de Respeto podremos ir haciendo crecer nuestra familia (capos, soldados), que a su vez controlar n los dominios y negocios que su familia tenga en su poder. El equilibrio estrat gico entre la defensa de nuestras posesiones y la conquista y asalto de nuevos dominios ser la clave del juego, que no se ve libre de un cierto efecto "suerte", ya que los ataques, defensas y ciertas acciones requeridas por las variad simas cartas de Evento nos llevar n a realizar tiradas de dados. El objetivo final del juego es cumplir los requisitos establecidos por una carta de objetivo principal que se nos entregar al comienzo de la partida, pudiendo cumplir adem s tantos objetivos secundarios como seamos capaces y que nos aportar n Puntos de Respeto adicionales. ENGLISH "MAFIA: New York" is a highly strategic card game, in which each player leads one of the five mafia families from NYC. Set in the 40s, the families have to fight for the control of their businesses (arms trade, prostitution, illegal gambling...), spread around NYC's five neighborhoods (Queens, Manhattan, Bronx, Staten Island and Brooklyn). Each family has a main goal to achieve during the game, and several secondary objectives that can make the family improve. By means of money and respect points, each family can increase its members (gangsters, soldiers), who will help control the domains and businesses their family owns. Strategic balance between defense of one's possessions and the conquest of new domains will be key to the game, but chance will also take part in it, as attacks, defense movements and several other actions required by many event cards will make us throw the dice. The final goal of the game is to fulfill the requirements set in a main goal card given out at the beginning of the game, and achieving in addition as many secondary objectives as possible, which will bring us additional respect points.
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Game data sourced from BoardGameGeek, used under their API terms.
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