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Q-Blast

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Q-Blast

Q-Blast

1994

Designed by Andrea Grieco, Mirko Marchesi, Gerardo Iula

Published by Epta

Description

The game contains: - One hexagonal board, divided in 24 equilateral triangles - 32 pieces, 8 for every color (white, yellow, red, green) The players take turns placing their pieces on the board. The pieces can be placed on a free triangle, or on the top of another piece. When three pieces are on the same place, they "blast" on the adjacent spots, even causing other "blasts" in a sort of chain reaction. The player whose piece determined the "blast" chooses where the pieces are driven by the explosions and in which order. When all the pieces are placed on the board, the game ends and the winner is the player with the most "visible" (uncovered) pieces.

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Game data sourced from BoardGameGeek, used under their API terms.