Schrift Stadt
0Designed by Paul Williams
Published by (Self-Published)
Categories
Mechanics
Description
The game was played much like Trivial Pursuit, running in a circular motion with the players collecting coloured counters upon answering various questions or completing a particular task. The colour coding defined which question would be asked and the reward for a right answer was one of the tokens. A completed set of tokens meant the player could then progress into the center circle and complete the game.
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Game data sourced from BoardGameGeek, used under their API terms.
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