Saprobiont
2012
Designed by James Hannam, Matthew Gatland, Matt Buist, Carl de Visser
Published by (Web published)
Created at Global Game Jam 2012 Emerging and adapting, newly formed life evolves on a decaying creature. The goal in Saprobiont is to accumulate the most Biomass for your species to avoid extinction. Players earn Biomass by controlling Zones as well as by other species-specific means. The player with the most Biomass at the end of the game wins. The species are: The Swarm - Places tokens twice each turn. Gets a biomass bonus when controlling four or more zones. The Shredder - Gets a Biomass bonus for killing enemies The Canker - Placing tokens in a zone converts enemy tokens. Gains a Biomass bonus for of their tokens at end of the game. The Ampulex - Placing in a zone, moves enemy tokens out forcing new conflict. Earn bonus biomass for tokens killed in this way.
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Game data sourced from BoardGameGeek, used under their API terms.
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