Tahiti
2012
Designed by David E. Whitcher
Published by Minion Games
small island peaceful prosperous ndash prosperous tribe grow ability sustain fortunately peaceful people choose fight little instead set seagoe warsquoa canoe fish gather crop nearby island fertility goddess haumea bless island rich fruit vegetable spice matter pride collect fine harvest village win race time sea prove good gatherer allin tahiti goal collect crop coconut taro banana spice fish surround island score point bonus make set acquire family favorite hide playersthe game start home island immediate neighboring island player build archipelago fertile island guidance haumea game island play player seed island turn give control crop replenish archipelago form late season trigger crop start scarce player occasionally stop island produce altogether late season good crop fishing easy bonus give water island player travel warsquoa island island action point collect crop want warsquoa fill slow limit number action treacherous reef island require risk lose crop aboard warsquoa end year efficiently gather food family win
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