Playmobil: Alarm! Alarm!
2004
Designed by Christoph Cantzler
Published by Schmidt Spiele
Categories
Mechanics
Description
Goal is to get rid of your own cards as fast as possible. First the table cards are laid out - leaving space in between for other cards. The other cards are dealt out. The active player can play up to three cards placing them along one of the table cards with a suitable motive. If a player can't place any cards he has to pass. Table cards with four played cards are removed from the game and the surrounding cards are dealt to the one who last placed a card. Winner is the player with the least cards who didn't have to pass.
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Game data sourced from BoardGameGeek, used under their API terms.
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