Tintin et Milou dans le Monde
1969
Designed by José Antunes
Published by Círculo de Leitores, Les Jeux Noël Montbrison, Publica/Hergé
Tintin e a volta ao mundo (Tintin around the world) The objective of the game is to cover the circuit between Europe, Oceania and back, bringing back the Treasure of Rackham. The fastest player wins. By drawing random cards from the deck each player can choose to move his pawn (Tintin), place an obstacle (a bone or a bottle of old rum) or retrieve an obstacle from his way. If the old rum obstacle his placed the player who has it in his lane can only move back to the nearest continent, where he can choose another circuit lane.
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Game data sourced from BoardGameGeek, used under their API terms.
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