Terrabilis
2011
Designed by Sylvain Hatesse
Published by Sly Frog Games
Each player manage a country in sustainable development theme trivia and expansion game. Depending on where the die-determined player's pawn lands each turn, he might be able to buy some infrastructure (50% chance) (energy, socio-cultural or economic : they cost money, energy, social and environmental resources and might provide a regular income, energy, social and environment resources or suffer some random event, join the Alliance, have the opportunity for a windfall through a trivia question, etc. The aim of the game is, more or less, to build the largest number of infrastructures while keeping a good stock of environmental and social resources.
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Game data sourced from BoardGameGeek, used under their API terms.
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