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The Case of the Elusive Assassin

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The Case of the Elusive Assassin

The Case of the Elusive Assassin

1967

Designed by Sid Sackson

Published by Ideal

Description

The map on the game board represents an area of a country divided into thirty six sectors. In one sector there is an assassin waiting to commit a terrible crime. Players move around the board only to adjacent sectors or they may remain in the sector they are in, collecting information, checking out sectors - and finally, by shrewd deduction, determining the position of the elusive assassin. Re-implemented as: Sleuth

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Game data sourced from BoardGameGeek, used under their API terms.