The Case of the Elusive Assassin
1967
Designed by Sid Sackson
Published by Ideal
Categories
Description
The map on the game board represents an area of a country divided into thirty six sectors. In one sector there is an assassin waiting to commit a terrible crime. Players move around the board only to adjacent sectors or they may remain in the sector they are in, collecting information, checking out sectors - and finally, by shrewd deduction, determining the position of the elusive assassin. Re-implemented as: Sleuth
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Game data sourced from BoardGameGeek, used under their API terms.
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