IQ Trainer
2002
Designed by Michael Rüttinger
Published by Noris Spiele, Good Play
Mechanics
Description
Objective: be the first reaching top of the board/ranking list (= genius) - acting by turn - 1 each player rolls the die to determine the section (question cards) '6' = free of choice; 2 find the answer within a certain time - usually a minute 3 if you were right - 1 step up ==> direction 'genius'; wrong - 1 step down ==> direction 'mutt' player may use certain materials (paper, pencil...), and spend chips (6 at the start) to extend required time remark: same approach was used for 'Das IQ Spiel f r Kinder'
Where to Buy
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Game data sourced from BoardGameGeek, used under their API terms.
How to Play
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