Fortress America
2012
Designed by Michael Gray
Published by Fantasy Flight Games
game description publisherin fortress america united states defend deadly invading army asian people alliance west central american federation south eurosocialist pact east player role united states struggle protect foreign threat role invading army fight battle battle acquire important territoriesif invading force claim city america defense break nation fall united states protect city long invading force fail uproot america incursion endedfortress america play round player muster force move enemycontrolle territory engage fierce firefight depend player invader play experience general strategy entirely different efficiently wield colossal laser ultimate weapon mass destruction defense s hovertank helicopter bomber infantry destroy remove map steady supply american guerilla fighter spring defend homeland player surround good fend advance front series tense battlesthe invader hand remain constantly aggressive objective collectively capture major city apply early pressure chance react pressure constant complicate invader mission army receive additional reinforcement optimal use force disposal series nailbite battle use unique dicebased combat system player maneuver dwindle army secure objective america stop failed invasion compel tighten military grip worldchanged edition custom combat dice debatable well normal dice tenturn timer give player additional path victory outlast invasion quotcapture cityquot track let player quick glance close victory defeat city location remove add create different possibly balanced play experience deck variant card invader player add use rule option equal balance levelsreimplement fortress america
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