Biribi
2011
Designed by Harald Havas
Published by White Castle, WIN: Das Spielejournal, Österreichisches Spiele Museum e.V.
The game board depicts a rug with three connected, diamond-shaped areas of 3 x 3 fields each. The goal is to get as many of one's own playing pieces to the far end of the board. Each player has five coins. In each turn, a player can move a coin one field forward. When a coin can reach one of the opponent's coins, it climbs on top of that. This is called a Biri, it can move two fields, but not eliminate further coins. It can be caught by a single coin of the opponent. The resulting "Biribi" can move three fields and can't be eliminated. When a Biri or Biribi reaches the far end of the board, opponent's coins are discarded, one's own coins are scored. Whoever managed to get most coins across is the winner.
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Game data sourced from BoardGameGeek, used under their API terms.
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