Seepferdchen-Wettlauf
2001
Designed by Brigitte Pokornik
Published by Schmidt Spiele
If the wind likes you he plays a lovely bell tune into your ear. When you hear that, the sea horses hold a race round a sunken castle, dance in the fallen walls and the sea horse who is the first to be all around the castle, may ring the bell. A nice castle is put together and the bell is fastened to the bell tower. The players in turn roll the die, with a dark blue dot one may put a sea horse to the start and then in one s turn again roll the die and move the horse. In case of a dot the sea horse moves to the next wall of that colour, for a ring to the next but one, and for an arrow it moves back one wall. If a sea horse is rolled, the player may move his horse through the next opening in the wall. Who reaches the bell tower first has won the game.
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Game data sourced from BoardGameGeek, used under their API terms.
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