Semper Victor
2004
Designed by Frédéric Bey
Published by Vae Victis
second game series include imperator ultimus romanorum la chute de rome semper victor offer grand strategic view fourth century roman empire campaign open abdication emperor diocletian ad continue death julian apostate s s date variable scenario cover short period fateful war constantine great licinius map show roman empire divide zone turn group diocese imperial administrative district time surround empire zone barbarian people rival persian empire turn year unit point de force strength point represent man roman unit come type ripense leave home diocese pseudocomitatense ability range far home limit comitatense empire beyondthe oppose side unusual puzzle player know little era player dub quotprimusquot represent senior emperor quotprimus augustusquot ally include augustus caesar junior emperor roman general nonroman people player quotsecundusquot misspelled quotsecondusquot rule set augusti caesar general nonroman important limitation augustus caesar capital capital cite available beginning game seventh constantinople construct advent certainty rome way capital political importance long fadedin course play primus secundu swap position result successful usurpation plot secundus death primus augustus augustus caesar succeed general well primus secundus nt impossible perpetual secundus winthe roman leader historical figure enter game time actuality run increase risk death natural cause nt kill soon name render french version e g quotconstance chlorequot constantius chlorus leader rate quotcapaciteacute de commandementquot number unit command quotcapaciteacute politiquequot variety function determination initiative turn quotvaleur strateacutegiquequot ability evade combat plus function quotbonus tactiquequot useful battle leader mark christian pagan religion impact real lifevery important play quotstratagemsquot possible embark usurpation player assassinate rival leader spread plague trigger barbarian uprisings pacify barbarian war empire inspire desertion enemy rank elseturn variable number movementcombat phase determine add valeur strateacutegique primus augustus high rate leader secundus camp pace game depend quality current leadersmovement combat straightforward leader accompany number unit capaciteacute de commandement zone halt fight encounter enemy unit leader zone time battle bloody weaken eliminate unit quickly return strengthplayer tally victory point end turn list achievement garner vps long victory major battle pf engaged control diocese defeat nonroman presence nonroman troop player control territory onplayer mount cut game counter nontrivial task minor annoyance counter bit big zone map rule french english translation easy find
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