Das Spiel mit der Krake
1992
Designed by Walter Emmrich
Published by Espenlaub
Categories
Mechanics
Description
Objective: collect/gain as many tiles/chips with quality fishes as possible - moving by turns 1. players place their meeples on the board (circle) - youngest one starts 2. turn a tile (fish is shown)- try to catch it by 3. rolling the dice - move your meeple (forewards or backwards) 4. or move the octopus - to block the loot 5. pick up the loot - if accessible 6. flip over another tile/fish - later on 2 tiles at once 7. game ends if no tiles are available Player with high score (most valuable fishes) wins
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Game data sourced from BoardGameGeek, used under their API terms.
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