Young & Fashion
2000
Designed by Manfred Jahreis
Published by Westermann Verlag
Objective: Replay of the economical stuff learned on middle school game ends after 90 min ==> winner: most points/money Economic & educational game (simulation of a company producing teenage furniture) Check - if pupils have learned economic stuff successfully - moving/acting by turn - players roll the die, move their meeples; if you land on a marked area draw a card: cards have questions coming out from a. calculation (cash discount, credits, stocks...) b. accounting (different business cases) c. cost-benefit analysis d. economic analysis / spreadsheets solving these questions takes time, because most often you have to find a problem-solving approach, subsequently to calculate getting correct result collecting bonus points/money to get awarded
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Game data sourced from BoardGameGeek, used under their API terms.
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