Karnag
2012
Published by Sit Down!
aim gameobtain magical point mp prevent evil creature invade human world creature come underwater kerys citypreparation turn player place element game area wall ruin swamps creature introduce game progress door centre glade game board represent druidsrsquo path surround glade creaturesrsquo move predefine happen automatically player place team druid role prevent creature invade human world energy marker set start level knowledge track marker set track pile power card shuffle place near boardthe gamethe game consist define number round depend number player round compose follow phase creature progress creature board progress board totally automatic way move new creature depend dice roll arrive board start progress preparation action tile action tile shuffle place form line face tile represent possible action tile separate major minor action number place available tile depend number player choice action druid team carry action round represent action marker player reverse order position score track choose action set action marker available place action card action move druid path surround glade set magical stone magical stone set intersection magical beam emit druid look glade cost energy magical beam cross obstacle capture creature druid capture creature magical beam cost energy give mp special property progress knowledge track increase capacity move increase influence druid council shyinstance prepare magical beverage increase knowledge recover energy move magical stone possible magical stone acquire power card special power allow magical beam pass wall influence creature allow creature action perform action perform marker marker left right start major action minor one colour marker encounter second time action action carry action action tile carry major minor action perform player come stopped action perform druid inform council action set stone capture creature prepare magical beverage druid place druid council druid start council enter path stay council influence gain mp end round activation magical stone end round stone align colour automatically menhir mp attribute correspond player depend distance stone transform position glade menhir special property activate end game druid council end round influence druid team council evaluate player receive mp number druid council addition team majority increase knowledge knowledge tracksthen new round startend gamethe game finish round depend number player addition mp gain game player receive mp accord magical stone board power card theirnbsphand final menhir layout important afford mp accord different scenario central door creature come completely shut draw connect line menhir mp attribute player menhir place glade possible shut central door connect menhir mp attribute player creature capturedthe winnerthe winner player high mp score
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