Travel Wheel of Fortune
1988
Designed by (Uncredited)
Published by Tyco, Pressman Toy Corp.
Editions vary, but a familiar phrase or name is hidden on the gameboard. The number of words and the number of letters in each word along with the category of the puzzle is on the clue sheet chosen at random. The gameboard is marked thusly. Before guessing letter, a player must spin the eponymous Wheel of Fortune to determine how much each letter, if revealed, is worth to one s account. Every spin is risk, however, because one could lose a turn or spin "Bankrupt" which means lose a turn and forfeit one s earnings! Consonants only can be guessed after spinning the wheel; vowels can be guessed at a cost. A player can continue taking one s turn until a wrong guess is made and then the turn passes to the next player. Only the player who solves the word puzzle can keep the earnings made for that round. The player who has made the most money after a predetermined number of puzzles is the winner. As the title of the game suggests, this version of the game is designed for portability and to be played without a gamemaster to verify responses. The players can check their own responses without revealing to much of the puzzles ahead of time. The game is a faithful adaptation to the wildly popular television series. The 60 puzzles that come with the game were never in another WOF home game, but the first edition Pressman home game in 1985 came with an order form to roder for a $4 or so fee 24 new puzzle cards(96 new puzzles), and the 60 puzzles used in the 1988 travel WOF Pressman game came from those 96
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