Bells of War: Conquest Series
1997
Designed by Marc Fournier, Remi Duval, Philippe Lamontagne
Published by Silly Space Corporation
Categories
Mechanics
Description
WWII European theater conquest game. Modeled closely on the Axis and Allies system with 3 levels of complexity. The first level being slightly more complex the Axis and Allies. Adding more units types, rules and complexity all the way up to level 3. Key variations from Axis and Allies include many more unit types, rail movement, Petroleum Production, neutral armies and military leaders.
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Game data sourced from BoardGameGeek, used under their API terms.
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