Wilderness
2011
Published by FryxGames
rob leave dead middle proper clothe equipment reach civilized village die hunger thirst exhaustion wild animal lurk mountain block way wide variety unpleasant disease wait invade body think possibly bad feel taunt raindrop cheekhellipin wilderness player race near civilized village ndash village near way pave find water search food avoid wolf bear snake endure sickness strength able thereeach player health track parameter thirst hunger exhaustion turn thirsty hungry exhaust thirstier hungry exhausted determine energy turn exhaustion hit die energy walk search food rest regain strength reduce exhaustion sleep big risk encounter predator attack dice defend increase exhaustion equal difference scent mile awaythe game board discover gradually player progress turn day day turn night turn day different special rule landscape tile challenge landscape tile hexagonal area big triangle area terrain type mountain wood swamp tile include predator lair different terrain type benefit challenge combination orientation different landscape tile way forward uncertain new game player limited supply card play help thwart opponent certain situationsbeside normal sixtile board game play easy short version have landscape tile play challenging long version include available landscape tilesthe handmade edition wilderness sell spiel fryxgame release professionally publish version half version improve game play graphic example search food replace hunt likely equipment need hunt instead food slightly easy find fill stomach
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