Fief
2011
Designed by Philippe Mouchebeuf
Published by ASYNCRON games, hobbity.eu
fief game strategic conquest diplomacy simulate military economic political fight lord middle age ndash player lord represent noble family want powerful kingdom landfief play fictional kingdom middle age village connect road village belong fief bishopric player start lord castle troop villagesat end round check player win share win possible alliance create marriage win solo tough player need negotiate deal form alliance player use embassy pawn spend pawn player threeminutelong private conversation player deal wish pawn plan talksplayer draw card round character card bring new lord play event card good harvest good weather taxis pay cost play card card playable time upset current event surprise assassination underground invasion player receive income buy troop building lord troop village troop able travel lord troop player end village battle eliminate force fleeif player control village fief castle purchase title fief assign lord title pass heir lord subsequently die player try secure title king pope provide benefit point title fief king pope worth point player collect point win player win ally total pointsthe version fief vastly revise rule new material setup short game play addition long gamereimplement fief fief
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